Sessions

What actually happened at the table, in play order. One file per session, named by its in-world dateM3.231.445 — holding the brief and the prose together. See Timekeeping for how a Concord date is read.

⚠️ Play order is not story order, and there is no main crew. Sessions follow whoever was at the table that night, and a great deal is happening at the same time in different places. Two adjacent entries below may be simultaneous rather than sequential — the Concord date says when, and nothing else implies next.

  • At a Glance — the job, the crew, where, and how it came out
  • ## Narrative — the prose retelling, in scenes
  • The brief — summary, decisions made, NPCs and factions encountered, new worldbuilding, and the continuity state carried forward

At a Glance, then the story. The table orients you in five lines, the On This Page outline (slide-out on mobile) jumps anywhere, the narrative is the pleasure of having played, and the brief below is the working document read before the next session. (The Caligo wiki splits these across two files; this campaign does not.)

Sessions

  • M3.231.445 — the chimera, the corpse-filled transport, the bribed turncoat, the mech ridden out through an ambush
  • M3.231.640 — the TerraMech job taken, and a singing ship that cut into the cargo bay a month out from Mars
  • M3.231.730 — three Atlas employees sent to a dead water pump, four crews of bodies under the flood, and a memory wipe ordered before they reached the surface

  • premise — the character pool, locking, and persistence rules