Orin Solren
A kind Soldier who stands like a bastion — the reason nothing gets past the door, and the reason nobody near him runs.
Descriptor: Kind · Type: Soldier · Focus: Stands Like a Bastion · Tier: 1
Overview
Orin's kindness is not softness and not naivety — it is a considered policy. He has learned that a small number of people will only ever waste his time, so he deals with them briskly and saves his patience for people who can use it. He listens first, which reads as slowness to people who have not watched him hold a doorway.
What he actually does is not move. He plants himself somewhere that matters and becomes the problem everyone else has to solve. He is hard to shift, hard to hurt, and — the part people underestimate — hard to panic, in a way that spreads. People standing near Orin do not break.
He is also a trained healer. On a crew where wounds persist until someone spends in-world hours on them, that is arguably worth more than the rifle.
State Block
Last played: M3.231.640 Condition: Might 14/14, Speed 12/12, Intellect 10/10 Wounds: none XP: 3 held Tier: 1 Effort: 1 Where: aboard a brokered shuttle, one month out from Mars Locked: yes — mid-job, CTR-8EKN-Y2W2
Edge: Might 1 · Speed 0 · Intellect 0 · Armor 0 · Recovery 1d6+1
Wound capacity: Minor 6 · Moderate 4 · Major 3
Abilities
Passive
- Expert Combatant (Soldier) — trained in medium ranged attacks. Specialization available at tier 2, bought normally
- Push Implant (Soldier) — after attacking, activate for an additional attack as an extra action, inflicting a moderate wound on himself. Enabler
- Battle Competence (Stands Like a Bastion) — freely use all weapons and armor; as an action, learn the level of up to three creatures in short range. Foiled by disguise or shapechanging
- Imperturbable (Stands Like a Bastion) — he cannot be forced to flee against his will, and allies within immediate range have their defense rolls against such attacks eased. Enabler
Active
- Combat Enhancement (2 Speed or Intellect) — initiative rolls under 15 are treated as 15 (no intrusion on a 1). Effort raises the floor by 3; 18 at tier 3. Enabler
Skills
| Skill | Level |
|---|---|
| Heavy Equipment Operation | Trained |
| Piloting | Trained |
| Attacking: Medium Ranged (from Soldier) | Trained |
| Healing (from Kind) | Trained |
| All weapons | Practiced |
| All armor | Practiced |
Attacks
- Vacuum rifle — heavy Speed attack, 6 damage (energy pack, 50 shots)
Equipment
Vacuum rifle and a weapon energy pack (50 shots) · a set of medium or heavy armor (granted by the focus) · armored bodysuit · appropriate clothing · smart device · backpack · breather · environmental tent · single-use vacuum suit · a restraint · everlight · two days of rations and water · grooming kit · eyeshades. Money: 0, plus starting currency equivalent to a moderately priced item.
Connections
- Background — he came of age in a megalopolis slum doing what was necessary, left it behind, and still wishes he had taken a couple of friends with him
- Bekele "Bek" Anwar — a comrade from Orin's past. Turns up when things are bad, helps, and leaves. Orin is the only person who calls him Bek
Intrusions
Player intrusions available to him:
- Emotionally Intuitive (from Kind) — +2 Intellect Pool
- Perfect Setup — foes line up for a trained move
- Weapon Break — a foe's weapon has a weak spot
- Old Friend — Bek appears, helps, and cannot stay
GM intrusions from the focus (as printed):
- His armor is damaged
- Small foes conspire in ingenious ways
Affiliation
One of Grimshaw Risk Partners' peripheral contract teams — no visible tie to the company, and the company claims no one.
Status
Locked to CTR-8EKN-Y2W2 and out of the pool until it resolves — aboard a shuttle a month out from Mars, mid-boarding. Came through M3.231.640 untouched: full pools, no wounds.